The only thing preventing the PP90M1 from being more accurate is its huge rate of fire. The high fire rate means that the PP90M1 does not have much time between shots to settle the recoil. The PP90M1's reload speeds are some of the worst in-class, however. The PP90M1's reload animation is 3.
In the grand scheme, the PP90M1's reload speed is very slow, and will leave the user very vulnerable. Sleight of Hand will be hard to ignore. This magazine capacity is only bested by the MP7 and the absurdly large magazine of the P Regardless, 36 rounds is a good magazine capacity, and it makes the starting ammo loadout a bit larger, providing the users rounds to start. Still, the very fast rate of fire of the PP90M1 will make quick work of that ammo supply.
For weapon proficiencies, Range is the most lucrative option on the PP90M1. Using Range will help in such an endeavour, increasing the PP90M1's three hit kill range even further, while also lengthening the four shot kill and five shot kill ranges. Using Range allows users to take full avantage of the PP90M1's powerful blend of range and fire rate. Attachments is a very solid choice, as it allows users to combine some of the powerful attachments that SMGs have on offer.
Attachments is the way to go if using the Specialist Strike Package , as the benefit of a second attachment cannot be gained through the Specialist Bonus, whereas all other proficiencies available to the PP90M1 can be earned in such a manner. The PP90M1's iron sights are extremely clear and the PP90M1 is a close range weapon at heart, so optical attachments will be of little benefit to the PP90M1, although they should still be used in order to complete attachment challenges to earn more weapon XP for the PP90M1.
The Silencer is an awful choice for the PP90M1. If the user wants the stealth benefits conferred by a Silencer, it'd be best to simply use a different SMG in conjunction with the Silencer. None of the other SMGs will ever require six shots to kill, making them much better fits for Silencer usage. The lesser time between shots will cause recoil to compound more easily, but the PP90M1 has low enough recoil values and an unusually self-centering recoil profile to offset such a disadvantage.
Extended Mags is a very worthy attachment choice for the PP90M1, increasing the PP90M1's magazine capacity to a huge 54 rounds, and increasing the starting ammo loadout to a large rounds. This will help to make reloads infrequent with the PP90M1, lessening the need for Sleight of Hand, and the extra ammo loadout lessens the need for Scavenger.
Extended Mags is an attachment choice that is very safe, conferring no downside, and only helps the player. The first infected will also receive a PP90M1. However, it will have Range and Extended Mags equipped. Because of its rather high damage up close, high fire rate, and decent amount of ammo, it is an effective weapon in close quarters combat. Sleight of Hand is a necessity for its long reload time. It performs very similarly to its Call of Duty: Modern Warfare 3 counterpart; both have the same magazine capacity, low recoil, and good hip-fire accuracy.
One difference being that the muzzle flash has been increased dramatically. In single player, it is used by Russian forces in various missions. Call of Duty Wiki Explore. Cold War. Weapons in Add range and it's a monster IMO. Does not need rapid fire RDS turns it into a assault rifle. It's unlocked at level 74 for a reason. You can do a few taps and kill across the map. Pure White Tendency is like sucking on lemons! User Info: ColinFoy.
Range and extended mags make it a monster. My favorite gun so far. If you havin hull problems I feel bad for you son, I got 99 problems but a breach aint one. User Info: hedgehog Mags Stinger or whatever you like but Stinger is the best for getting pointstreaks Semtex Concussion I use Portable Radar but that is unlocked very late in a prestige Blind Eye Pro Hardline Pro Steady Aim Pro Specialist setup: Assassin Pro Stalker Pro Marksman Assassin is essential as it won't give your position away easily, Stalker will give you the edge in 1v1s if you strafe and Marksman will allow you to pick off long range targets, remember to burst fire.
Change is inevitable, except from a vending machine. User Info: Blaeu. ColinFoy posted QD is mainly for the nades on this class, and although SA does help, the pro version really helps with a runner class. Extended mags is used to prevent having to reload at a bad time, since you aren't running SoH. It's rate of fire gives it a great TTK within range as well, and the Extended mags help mitigate this too.
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Forgot your username or password? Just a ghost, don't mind me. User Info: sworder sworder 9 years ago 4 From: slickutica learn the maps better and flank since SMG are not made for range besides the MP7 Pretty much this.
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