How does valakut combo work




















The combo element comes with Scapeshift which lets you sacrifice as many of your lands as you require and tutor up the same number of lands and put them into play. With seven lands you can Scapeshift and put a Valakut and 6 Mountains into play for 18 points of damage.

Eighteen damage is generally lethal in Modern thanks to the prevalence of fetchlands and Ravnica duals. Primeval Titan Titan is one of the key cards in the deck and our secondary route to victory if we cannot combo kill with Scapeshift.

Primeval Titan allows us to search up any two lands from our deck, which primarily will be a Valakut and a Mountain or in some cases two Valakuts. Titan requires an immediate answer on most occasions and even if Titan is immediately hit with a Path to Exile or some other removal spell it's already got you the value of tutoring up two lands. It can save you a good amount of life by chump blocking an oncoming attacker and then being sacrificed before damage. The deck is really just looking to stall and ramp until it can either cast Primeval Titan or Scapeshift and this card both buys us time and ramps us.

It's a perfect combination for the deck. Prismatic Omen Prismatic Omen is a rather unusual enchantment that has a particular niche in combination with Valakut, the Molten Pinnacle. With Prismatic Omen in play all of our lands are Mountains. This means you can perform the Scapeshift with only six lands as Valakut itself is now a Mountain and counts itself as such.

It also means that you can search up two copies of Valakut with Primeval Titan and the new copies of Valakut will each trigger twice for 12 points of damage.

Omen is not essential to the deck but does make Valakut that much more powerful when it is in play allowing us to speed up the combo. Khalni Heart Expedition Khalni Heart Expedition doesn't see play in all version of the Scapeshift deck, however, it is a cheap way of searching up two lands at the same time. This can be a good way to get two Valakut triggers and at instant-speed too, if necessary. Otherwise, it's two ramp spells in one - albeit with a bit more setup required.

It is the quickest way to kill with the deck and is simply a matter of counting to 7 most of the time. Sweltering Suns Sweltering Suns is a very useful sweeper to clear the opponents board but has the advantage of also being able to be cycled if your opponent isn't playing a creature based deck or you just need to dig one card deeper.

Explore Explore allows us to dig a card deeper into our deck and lets us play an extra land out of our hand. An excellent combination of draw and ramp in one card. Generally, you will want to finding Stomping Ground with Farseek as it means you don't have to take the 2 pain to have it untapped as you would if you draw it and some of our ramp cards can only find basic lands so we are reserving them for other cards.

Search for Tomorrow. Our only real one-drop, and actually it is a 3-mana spell. The deck doesn't have much to do on Turn 1 so having a Search for Tomorrow in your opening hand is ideal for getting us off to a quick start. Also note that unlike other Suspend cards that you are likely to see in Modern, such as Ancestral Vision and Living End , it is perfectly reasonable to hardcast Search for Tomorrow for its mana cost.

Lightning Bolt Lightning Bolt came back in a big way at the Pro Tour, after spending a long time demoted behind Fatal Push as the top removal spell of the format. In this deck, Bolt buys us the time we need to build our mana or can be the finishing touch on our opponent's life total. Summoner's Pact Summoner's Pact is a very powerful tutor effect but one that comes at a large cost the following turn. Pact is an instant but you will be looking to play it on your main phase to allow you to play the creature immediately and pay later, rather than the other way around.

The first tool in the deck is a full suite of counterspells like Remand and Cryptic Command. Secondly, the sideboard offers definitive solutions like Counterflux and more out of the box solutions with Teferi, Mage of Zhalfir. Some lists even run Boseiju, Who Shelters All as a way of beating particularly countermagic heavy metagames.

MTG Wiki Explore. Main Page All Pages. Explore Wikis Community Central. Register Don't have an account? Modern Scapeshift deck. Edit this Page. Destroying a couple of your lands can cost you the game, so Liliana backed up by a bunch of discard is a very real threat. Pia and Kiran Nalaar is the other creature to make the cut. Creating a bunch of blockers, especially some with flying, is a great way to stay alive.

This can be your get out of jail free card against Burn, as a way to stop all of their creatures and not take damage from Eidolon of the Great Revel. As for sideboarding, there are so many options. Obstinate Baloths and Anger of the Gods should be pretty clear-cut.

If you look at these 2 sample decks, you will see there is little overlap in the sideboard cards. Anger of the Gods will do a lot of that work for you, so deciding how much and how specific you want the hate to be is totally up to you. This can be huge and represent a 1-mana Time Walk in a variety of matchups.

They should be going all-in on their combo of pump spells, using up their resources to cast Become Immense , and to walk into that Fog is crippling! Other options used were Crumble to Dust , which is awesome against Tron in particular but has application against Celestial Colonnade and Inkmoth Nexus.

Relic of Progenitus is a Dredge countermeasure, Living End hoser, and a way to hurt Snapcaster Mage , Tarmogoyf , or Grim Flayer and other delirium cards should they continue to increase in popularity. Spellskite can also be great against Infect or Bogles. Doing what you can to survive so that you will still be alive to win on turn 7 is a much better strategy. The midrange decks are your best matchups and the reason to play this strategy.

If Willy had a Thoughtseize for Titan, he would be able to play off the top and likely have the time to find what he needed due to Jund not being especially fast.

The other upside to keeping that hand is that discard is already going to be so strong against a mulligan to 6 or less, so this gave him a great chance to win. I think this does a great job in outlining how this matchup tends to play out. If your metagame is filled with midrange and slower decks, Valakut is great. The TitanShift combo deck should play a bit better against the blue and midrange decks due to the better long game with more lands to trigger Valakuts, but both are solid.

Building up to 8 mana to cast a lethal Scapeshift also means you can cast it twice in one turn against a card like Remand , which is a nice bonus. Which version do you prefer going forward in the Modern metagame, Through the Breach or Scapeshift? Sound off in the comments! Skip to content. Buy This List. About The Author. He designed some of the best Constructed decks on the Pro Tour before the advent of the internet, and helped propel team ChannelFireball to continued success for years.



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